Hey, welcome! This is my personal portfolio, where you can find out more about me, my work and my codes. Feel free to jump with the shortcuts below.
<aside> ✂️ - 🧑About me 🕹️ My Games 🧪 My Experience ☎️ Contact
Hello, I'm Rafael, a 24-year-old game developer. My journey began in 2015 with programming, and in 2017, I delved into the world of game development.
I graduated with a degree in Digital Games in 2019, solidifying my knowledge and gaining essential skills. Since 2020, I've been working professionally in the game industry, actively contributing to exciting and challenging projects.
I've had the opportunity to participate in more than 20 projects, with my most significant contributions at Triplano Games (current) and Nukearts (previous role).
With a passion for innovation and a drive to create memorable gaming experiences, I'm eager to share my portfolio and the accomplishments I've achieved in my career.
Game Platforms: I have successfully published games for Android, iOS, Steam, CrazyGames, Tilt5 and Airconsole.
Game Engines: I'm proficient in Unity, utilizing its powerful features for game development. Additionally, I'm currently expanding my skills to encompass Unreal Engine 5.
Programming Languages: My primary language is C#, which I've used to create robust and high-performance game code.
Third-Party SDKs: I've worked with several third-party SDKs, including UGS and Firebase for backend services, IronSource and AdMob for advertising integration, and Steamworks for Steam platform support.
Development Principles: I follow the best practices of clean code and SOLID principles, ensuring the maintainability and scalability of my game projects.
Project Lifecycle: My experience spans the entire game development process, from pre-production to post-production. I've contributed to projects at all stages, ensuring a well-rounded understanding of the development pipeline.